Tuesday, June 16, 2009

Voyager Fly-by

Now that the model's all done I thought I'd put together a little exhibition video. Just some fly-bys, nothing too extravagant...yet. Maybe I'll put together a Borg Cube later and stage a battle sequence.

Music and sound effects are from Wrath of Khan (has a better score than the Voyager series, IMO).

Looks and feels better in HQ and Fullscreen!


Wednesday, June 10, 2009

Voyager Renders

So she's about done. Over a million and a half triangles. Over 20 maps. And about a month of work from scratch to render. Big renders, click on em and have a look-see.


I'll work up some fly bys some time soon.


The starfield back grounds are NASA images. Thank you NASA!

Wednesday, June 3, 2009

Voyager progresses...

Took some time off this project to work on an animation, but now I'm back on it full steam (besides looking for a job). The memory demands are killin' me on this one. The main hull has, so far, two 4K maps @ 100 dpi for bump and beauty. I'm expecting to at least do a spec and glow yet. Even using BOT textures I get a memory exception after a few test renders.

I need to change the color of the Deflector Dish background....I just noticed that it's wrong. :p

Click on the images to view them larger. Plenty of details going on in there.
Again a million thanks to Janet's Star Trek Voyager Site for all the references and interior window shots. This wouldn't be possible with out this fantastic resource.

Tuesday, May 19, 2009

Velma lives!

All done with this animation. I had put Voyager on hold to do this because I got a bug up my butt after watching the source video. Good stuff.




....and the original...




Back to Voyager now. Cheers!

Monday, May 18, 2009

Schrödinger's Venn Diagram

This actually made me chuckle out loud. I'm so jaded because of the interwebs that it seldom happens anymore.


song chart memes
see more Funny Graphs


Erwin Schrödinger is most notable to the regular populace because of this thought experiment.

Tuesday, March 31, 2009

Voyager UVing

You can never be too anal about your UV maps. My plans for this model require a huge texture map, so proper layout is crucial. This task is made sooooooo much easier with DannyUVTools. Learning to use this very smart tool has made UVing almost enjoyable. Almost.

Made the windows three times larger so I can squeeze in a lot of detail. Same with the background for the deflector dish.

Monday, March 23, 2009

Oopths. Voyager pt 4

Thanks to Janet's Star Trek Voyager Site I was able to gather up a lot more really good detail shots. Unfortunately, those really good close up shots showed me that I made a ton of mistakes. I got the aft torpedo launcher waaay wrong. I had to replace all the escape pod hatches. I got the forward deflector dish wrong.

With the better shots I was also able to properly place the sensor strips along the saucer section. I also replaced the RCS thursters with much better versions
click the images to view larger
Along the entire hull there are strips that I haven't been able to identify. They're prominent and numerous, and I'm only half way through putting them in. They're troublesome.


Was able to better sculplt the cargo bay door and the impulse engine exhausts.