Friday, July 13, 2007

Riggin' a ghost

Nothin' sooths me more than putting together a rig. It's a character I'm not at liberty to show....'cause it's not mine. It's for a short we're producing to see how fast we can do it. I'm not the world's greatest modeler, but this one came out okay. SoftImage's smoothing or half-poly, half-Sub-D system is way better than Maya's. I dunno if that's changed after 6 (of which we're using), but I hope so. The only saving grace to Maya's smoothing ways is the proxy smooth tool--make the proxy and fix a camera to both, putting a constraint to the camera looking at the smoothed version, and edit the not-smoothed version. Nice that poly cuts and extrudes show up in the smoothed w/o having to remake it. (note to self: look into making a script that automates the setup of proxy modeling)
Simple rig, with IK arms and legs. This guy's gonna have some wild takes, so stretchy limbs are necessary. Face rig get's built on Tuesday (got Mon off), and I think I'll go with a completely joint driven face...he'll have no speaking parts, so phenomes aren't necessary. That, unfortunatly, I can't show until after the short's released into the wild.
Dunno about the weekend, but Monday the latest, we'll talk about that dynamic phone cord I got workin. It's sweet.

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