Not very exciting, but the mechanics of flight for a housefly are quite intresting. Watch it in slow motion and you see things you never thunk. We needs a fly to fly, so wes builds us a fly. Simple-simon. But how do you make it easy to use? Mmmmmm-ath. Sine functions allover the place in this rig. Beautiful things, sine waves. Sine waves with healthy offsets make up the wing movements all with one attribute slider. Set it as a float, and it's infinite flight for our little bugger. I know it's not dead-on-balls accurate, but for the time this guy will be on screen, it's not necessary.
If I were gonna build a bird's wing, I think I'd use a similar method on a pillow node. I image several pillow nodes to affect seperate automated functions, while still allowing for manual operation for those fine-touch moments...but I'm rambling.
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