Friday, September 26, 2008

Velma Modeling 2

Had a few more hours to work on her. For the most part the blocking is done. Now it's time to get to the details. I did get some in the hair and in the face, but there's a lot to go.


After stoping, taking a break and looking again...I'm not digging the hands. The finger tips are too rounded and not supple/feminine enough. Legs on the upper side--under the skirt--are sticking out of the dress. Glasses are way off. A bunch of stuff on my trusty yellow pad to take care of.
All in all, though, I think she's looking okay so far.

Monday, September 22, 2008

Velma Modeling

Having a little time here and there, I thought I'd do a little practice in an area I'm not too strong in: modeling. And since it's my choice, I choose...her. The smart chick with the glasses. The under appreciated one who always get the right answer but almost never gets the credit for it. I have me a Velma in real life and she never disappoints, but there are, as a causal search tell me, no 3D Velmas out there. A model sheet was pretty easy to turn up.


And after several hours of pushing and pulling, this is what I have so far.




Didn't have a good arm shot, so I had to draw one in curves and kinda guess at it through some Scooby Doo episodes. The eyes are going to be a problem. There are figurines of the gang out there, but they're usually cheap-mold versions and her eyes are painted right on to the glasses. That, obviously, won't work here so that'll be an interesting puzzle.
Back to work.